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Reaper Actual – Main Character Loading Screen & Misc Renders

Short Intro About The Project:
Reaper Actual is the first AAA game from Distinct Possibility Studios, developed by some of the creators behind the PlanetSide series. It’s a massive open-world persistent shooter featuring a fully dynamic 24-hour time-of-day (TOD) lighting system. Compete for the best loot and store it in one of your bases. But be careful: other players can raid your bases, so a solid security system is essential.
There’s much more to learn about this game: https://www.reaperactual.com/game-info

Main Loading Screen:
I was responsible for the lighting of the main loading screen in the game. This scene presented unique challenges, as it featured multiple animations that were continuously triggered, keeping the character in constant motion. As a result, I couldn’t rely on the usual tricks used for static images and had to ensure the lighting worked dynamically from every angle. It was a highly enjoyable scene, and I look forward to taking on similar creative challenges in the future. I did some bonus monochromatic renders for our character team.

I'm grateful to Distinct Possibility Studios for the opportunity to work on this massive AAA project! Huge thanks to Tramell Isaac (Art Direction), the Rendering/Engineering Team at Secret Dimension, Cedric Daneels (Tech Art), and many others.
Special shoutout to @norashramek for the awesome collaboration and the new memories we’ll be laughing about later on!

LIVE Video showing: Main Character Loading Screen