I'm currently working remote as contracted Senior Lighting Artist for Black Shamrock which is a studio within Virtuos Group. This studio is in collaboration with industry leading publishers and game developers on multiple AAA projects.
Worked on Payday 3 from start to finish.
- I worked in this project from start to finish
-My role was 3D generalist with a focus on lighting, environment and props
-Shipped to China and Taiwan for Arcade Halls usage in 2020
-Workflow -> Maya, Zbrush and Substance Painter
-Assisted in optimization, lighting, material blending and level decoration