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Joakim Mannerstål
Joakim Mannerstål
Lighting Consultant @ Retrolight Gaming Studios
Stockholm, Sweden

Summary

I'm currently working remote as contracted Senior Lighting Artist for Black Shamrock which is a studio within Virtuos Group. This studio is in collaboration with industry leading publishers and game developers on multiple AAA projects.

Skills

Unreal EnginePhotoshopMayadavinci resolveSubstance PainterZbrushInDesignIllstratorDavinci resolveClickUPJiraConfluence

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity

Productions

    • Video Game
      SAMSON: A Tyndalston Story
    • Year
      2026
    • Role
      Lighting Artist
    • Company
      Liquid Swords
    • Video Game
      Reaper Actual
    • Year
      2025
    • Role
      Lighting Consultant
    • Company
      Distinct Possibility Studios
    • Video Game
      Payday 3
    • Year
      2023
    • Role
      Lighting Artist
    • Company
      Starbreeze Studios
    • Video Game
      Lock N Load VR
    • Year
      2020
    • Role
      3D Generalist
    • Company
      Cortopia Studios (Zenz VR)

Experience

  • Senior Lighting Artist at Black Shamrock
    Stockholm, SE
    February 2026 - Present

  • Lighting Consultant at Distinct Possibility Studios
    Stockholm, SE
    March 2025 - December 2025

  • Lighting Artist at Liquid Swords
    Stockholm, SE
    April 2023 - July 2025

  • Associate Lighting Artist at Starbreeze AB
    Stockholm
    May 2021 - April 2023

    Worked on Payday 3 from start to finish.

  • Junior Lighting Artist at Starbreeze AB
    Stockholm, Sweden
    November 2020 - May 2021

  • Intern Lighting Artist at Starbreeze AB
    Stockholm, Sweden
    August 2020 - November 2020

  • 3D Generalist (Intern) at Zenz VR
    Stockholm, Sweden
    January 2020 - July 2020

    - I worked in this project from start to finish

    -My role was 3D generalist with a focus on lighting, environment and props

    -Shipped to China and Taiwan for Arcade Halls usage in 2020

    -Workflow -> Maya, Zbrush and Substance Painter

    -Assisted in optimization, lighting, material blending and level decoration