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Payday 3 - Lighting (Part 3)

Time does indeed fly by—it's been roughly one year since Payday 3 was released, and it's long overdue for me to share some of the awesome work during my time at Starbreeze. I had the privilege of working with some incredibly talented and amazing people, and I want to give a special thanks to: Daniel Perez (Studio Art Director), Filip Bloom (Art Manager), and of course, my lighting companions Pablo Gonzalez Szabo and Pierre Chouzy. Environment and Level Art team: Alex Kott, Lukasz Sprada, Emran Bayati, Rasmus Bagner, and Fredrik Larsson, as well as everyone else who contributed to this project.