Short Intro About The Project:
Reaper Actual is the first game from Distinct Possibility Studios, developed by some of the creators behind the PlanetSide series. It’s a massive open-world persistent shooter featuring a fully dynamic 24-hour time-of-day (TOD) lighting system. Compete for the best loot and store it in one of your bases. But be careful: other players can raid your bases, so a solid security system is essential.
There’s much more to learn about this game: https://www.reaperactual.com/game-info
Warehouse Base Lighting:
I was responsible for lighting this Warehouse Base, which is one of the many bases a player can own in the game. Since the game uses a time-of-day (TOD) lighting system, I wanted to showcase some images of both day and night scenarios.
I'm grateful to Distinct Possibility Studios for the opportunity to work on this massive AAA project! Huge thanks to Tramell Isaac (Art Direction), the Rendering/Engineering Team at Secret Dimension, Cedric Daneels (Tech Art), and many others.
Special shoutout to @norashramek for the awesome collaboration and the new memories we’ll be laughing about later on!
This video showcases the alarm ON state triggered during a Base Raiding Event. The alarm light fixture is OFF by default, though that state is not shown in the video.