Short Intro About The Project:
Reaper Actual is the first AAA game from Distinct Possibility Studios, developed by some of the creators behind the PlanetSide series. It’s a massive open-world persistent shooter featuring a fully dynamic 24-hour time-of-day (TOD) lighting system. Compete for the best loot and store it in one of your bases. But be careful: other players can raid your bases, so a solid security system is essential.
There’s much more to learn about this game: https://www.reaperactual.com/game-info
Bunker Base Lighting:
I were responsible for lighting this Bunker Base which is one of many bases that a player can own in this game. Since this base don't have any windows I was able to exclude it from the main lighting system, and not use any directional light. Because of that I were able to focus more on the interior details and lighting.
I'm grateful to Distinct Possibility Studios for the opportunity to work on this massive AAA project! Huge thanks to Tramell Isaac (Art Direction), the Rendering/Engineering Team at Secret Dimension, Cedric Daneels (Tech Art), and many others.
Special shoutout to @norashramek for the awesome collaboration and the new memories we’ll be laughing about later on!
This video showcases the alarm ON state triggered during a Base Raiding Event. The alarm light fixture is OFF by default, though that state is not shown in the video.